Sony Testing Real-Time Cameraless Production for New Ghostbuster Movie

Sony Testing Real-Time Cameraless Production for New Ghostbuster Movie

Might the upcoming Ghostbusters film potentially become the inaugural blockbuster production created entirely in a virtual environment?

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Might the upcoming Ghostbusters film potentially become the inaugural blockbuster production created entirely in a virtual environment?

Ghostbuster

As expected, studios are persistently delving into virtual production technology, aiming to determine if it could emerge as the optimal and financially savvy method for filming their high-budget blockbuster films.

While we’ve been closely monitoring advancements in virtual production, this development seems to signify Hollywood’s initial substantial effort to seamlessly incorporate virtual technology into their upcoming major undertakings.

We’ll delve into the innovative “cameraless” real-time virtual production arrangement established by Sony and its application in capturing a proof-of-concept sequence for a potential upcoming Ghostbusters film.

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Sony’s Visual Effects Using Real-Time Technology


Unveiled during this year’s Sony Creators Conference through a collaborative effort involving Ghost Corps, Pixomondo, PlayStation Studios, and Epic Games, Sony Pictures Technologies has introduced its latest advancements in real-time game engine technology through a fresh proof-of-concept endeavor.

As part of this “proof of concept” initiative, a sequence for an upcoming Ghostbusters movie was generated utilizing real-time rendering. The presentation included a panel of Sony executives and representatives from the partnering brands, along with filmmaker Jason Reitman, who took over the Ghostbusters franchise from his father Ivan, directing the latest installment, Ghostbusters: Afterlife, in 2021.

The intriguing aspect of this demonstration and the novel technology lies in its “cameraless” approach to virtual production. This innovation aims to enable creators to employ the real-time game engine to construct a scene directly on a motion capture set, circumventing the need for actors to initially map out actions in motion capture suits.

The Future of Real-Time Virtual Film Production


At present, it seems that this project isn’t positioned to immediately supplant conventional film and television production methods. Based on the samples showcased during the presentation and subsequently shared online, the visual quality doesn’t appear significantly advanced beyond what one might observe in a video game cutscene, such as those seen in Fortnite developed by Epic Games.

However, the allure lies in the potential flexibility this technology could offer filmmakers down the line. With this innovative “cameraless” virtual production arrangement, directors and art directors gain the capability to meticulously customize nearly every aspect of a shot, even accounting for variables like natural lighting and the overall environment, which can often be unpredictable.

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This technology distinguishes itself from many of the prevailing virtual production setups that predominantly function as interactive green screens, providing virtual backgrounds and elements for incorporation into in-camera recordings. Moreover, it seems to offer a heightened level of immersion compared to traditional CGI practices.

Will We Eventually Get a Fully Virtually Produced Ghostbusters?

Now that the proof-of-concept film has been unveiled, the central question naturally arises: will this technology be employed in the upcoming Ghostbusters movie? The fact that Sony has involved Jason Reitman in the project’s early stages strongly suggests their intention to have him rigorously assess the suitability of this technology for the new film.

During the panel discussion, Reitman expressed commendation for the technology due to the substantial degree of flexibility and customization it provides him. However, it remains to be seen how the computer-generated elements will progress over time. As evidenced in the video, the current quality level doesn’t quite match the standards typically associated with blockbuster cinema, underscoring the need for further development.

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